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About SAVIOR

Savior is an open-world action adventure game. You are Sam, a
stranger thrust into a cold war between The Chosen and The Fallen;
two societies divided for centuries.

Explore and discover the enigmatic island-nation of Arcadia. Hunt
through medieval wilds and the lost realm of The Fallen. Find
powerful weapons, tools and allies. Dash through caverns, climb walls
and dive off ledges with smooth, intuitive acrobatics. Engage the
throng of Arcadia's denizens with strategic banter or combat.
Every foe is a potential friend...and you'll need friends.

As you earn trust, you'll be offered quests to restore life and land.
Through experience, you'll gain skills, strength and endurance. Become
the champion this broken world needs. Uncover the secrets of your
origin and help your people thrive.

You can save them all.



Key FEATURES

Discover A Living World!
  • Explore a vast, medieval wild and a futuristic underworld
  • Enjoy the crisp nostalgia of 90s pixel graphics
  • Encounter friends and foes with adaptive behavior
Transform Your Surroundings!
  • Rebuild barriers and outposts to keep aggressors at bay
  • Rescue shopkeepers and craftsman to get new gear
  • Fix rail lines and rescue dragons to connect communities
Acrobatic Adventure!
  • Tuned, intuitive movement is fast and satisfying
  • Ledge snapping makes for epic platforming with ease
  • Quick, precise strikes and blocks keep combat fresh
Talk To People!
  • Discover secrets of the world and the road ahead
  • Convince opponents to join your cause
  • Beffudle robots with logic


Weston TRACY
  • Project Lead
  • Art Lead
After a 30 year love affair with pixels, Weston is
building the game he started designing in 4th grade.
Somehow he found a masterful crew to help do it.
Sam YATCHMENOFF
  • Programming Lead
  • Additional Design
Sam makes everything go. He's the force behind the
crazy combat and parkour. He's made this project
real with his expertise, patience and tenacity!
Robert BORTH
  • Concept Art
  • Additional Production Art
Rob has worked with companies from Sierra and
Lucasarts to Nike and Microsoft. His aesthetic
wizardry has improved every bit of art we've made.
Dan ADELMAN
  • Business Development
  • Benefactor
After championing indie games at Nintendo, Dan
now helps indie teams like us to avoid shooting
ourselves in the foot, too much. He's the fixer.
Milo DOUGLAS
  • Additional Writing
  • Additional Design
Milo has helped build the fabric of Savior, from
character flavor to story points to quest design.
He's the holder of much science fiction wisdom.
David HUGHES
  • Sound Design
David is a world-class sound designer. He's worked
on films by Speilberg, Fincher, Zemeckis and many
more. His IMDB page is nuts.
Benedict NICHOLS
  • Composer
  • Music Production
Ben is a seasoned musical master. He has been
able to decipher ever-changing, conflicting direction
to produce music that will make spines tingle.
Marlon JACOBS
  • Programmer
  • Additional Project Management
Marlon moonlights on Savior when he's not running
projects for the DoD. He's brought much needed
management skills and a flare for game-play code.

©All Rights Reserved 2019 Starsoft Entertainment, LLC.



About SAVIOR

Savior is an open-world action adventure game. You are Sam, a
stranger thrust into a cold war between The Chosen and The Fallen;
two societies divided for centuries.

Explore and discover the enigmatic island-nation of Arcadia. Hunt
through medieval wilds and the lost realm of The Fallen. Find
powerful weapons, tools and allies. Dash through caverns, climb walls
and dive off ledges with smooth, intuitive acrobatics. Engage the
throng of Arcadia's denizens with strategic banter or combat.
Every foe is a potential friend...and you'll need friends.

As you earn trust, you'll be offered quests to restore life and land.
Through experience, you'll gain skills, strength and endurance. Become
the champion this broken world needs. Uncover the secrets of your
origin and help your people thrive.

You can save them all.



Key FEATURES

DISCOVER A Living World!
  • Explore a medieval wild and a futuristic underworld
  • Enjoy the crisp nostalgia of 90s pixel graphics
  • Encounter friends and foes with adaptive behavior
TRANSFORM Each Area To Aid You!
  • Rebuild barriers and outposts to keep foes at bay
  • Rescue shopkeepers and craftsman to get new gear
  • Fix rail lines and befriend dragons to gain fast travel
PARKOUR And Pulverize!
  • Intuitive, tuned movement makes exploring a thrill
  • Ledge snapping allows for epic platforming with ease
  • Quick, precise strikes and blocks keep combat fresh
TALK To NPCs You Meet!
  • Discover secrets of the world and the road ahead
  • Convince opponents to join your cause
  • Beffudle robots with logic
×
Weston TRACY
  • Project Lead
  • Art Lead
After a 30 year love affair with pixels, Weston is building the game he started designing in 4th grade. Somehow he found a masterful crew to help do it.
Sam YATCHMENOFF
  • Programming Lead
  • Additional Design
Sam makes everything go. He's the force behind the crazy combat and parkour. He's made this project real with his expertise, patience and lack of risk aversion!
Robert BORTH
  • Concept Art
  • Additional Production Art
Rob has worked with companies from Sierra and Lucasarts to Nike and Microsoft. His aesthetic wizardry has improved every bit of art we've made.
Dan ADELMAN
  • Business Development
  • Benefactor
After championing indie games at Nintendo, Dan now helps indie teams like us to avoid shooting ourselves in the foot, too much. He's the resident fixer.
Milo DOUGLAS
  • Additional Writing
  • Additional Design
Milo has helped build the fabric of Savior, from character flavor to story points to quest design. He's the holder of much science fiction wisdom.
David HUGHES
  • Sound Design
David is a world-class sound designer. He's worked
on films by Speilberg, Fincher, Zemeckis and many
more. His IMDB page is nuts.
Benedict NICHOLS
  • Composer
  • Music Production
Ben is a seasoned musical master. He has been
able to decipher ever-changing, conflicting direction
to produce music that will make spines tingle.
Marlon JACOBS
  • Programmer
  • Additional Project Management
Marlon moonlights on Savior when he's not running projects for the DoD. He's brought much needed management skills and a flare for game-play code.


©All Rights Reserved 2019 Starsoft Entertainment, LLC.